Marbles RTX - Pencil Pushers

This project was a huge collaboration from many brilliant artists. This project would not be possible without them, please see the full list of credits here.
https://www.artstation.com/artwork/KaXZdG

For this Pencil Pusher asset, I was fully responsible for modeling, texturing, and placing the asset in the world. The motor and battery pack was originally modeled by Gregor Kopka and I modified it and textured it to fit with the rest of the asset.

Marbles RTX was presented at Nvidia GTC and showcases a real-time playable game built inside of Omniverse. It renders hundreds of millions of polygons at run-time on a single Graphics Card. Real world accuracy with RTX lighting, massively detailed textures, and NVIDIA physics make this one of the most realistic playable games to date. It utilizes film techniques with sub-d geometry and is built in a collaborative engine that can render film quality images in both Path Traced and Ray Traced modes. Omniverse is the future of real-time 3D content creation.