This project was a huge collaboration from many brilliant artists. This project would not be possible without them, please see the full list of credits here.
https://www.artstation.com/artwork/KaXZdG
For this "Cups Chute" asset I was fully responsible for concepting the design, modeling, texturing, and placing the asset in the world.
Marbles RTX was presented at Nvidia GTC and showcases a real-time playable game built inside of Omniverse. It renders hundreds of millions of polygons at run-time on a single Graphics Card. Real world accuracy with RTX lighting, massively detailed textures, and NVIDIA physics make this one of the most realistic playable games to date. It utilizes film techniques with sub-d geometry and is built in a collaborative engine that can render film quality images in both Path Traced and Ray Traced modes. Omniverse is the future of real-time 3D content creation.