This is just a sample of the intense level of detail across the project. Please checkout each artists ArtStation to see more of their work! Everything is HAND MODELED AND TEXTURED in 3D by the team. Zero Photogrammetry
Marbles RTX was Art Directed by the Madman and Legend
Gavriil Klimov - https://www.artstation.com/hexeract
Huge props to the core team at Nvidia who put more hours into this in 2 months than should be humanly possible. You guys are amazing and built one of the best looking Environments I have ever seen! Real-time or offline!
Artur Szymczak - https://www.artstation.com/synapse
Andrej Štefančík - https://www.artstation.com/adozv
Alessandro Baldasseroni - https://www.artstation.com/baldasseroni
Fred Hooper - https://www.artstation.com/freddyhoops
Ilya Shelementsev - https://www.artstation.com/devmod
Gregor Kopka - https://www.artstation.com/scrutch
Thank you so much from the incredibly hard work and dedication from the freelancers on this project:
Anna Kaufmann - https://www.artstation.com/a_k
Egor Protonov - https://www.artstation.com/egorprotonov
Emmanuel Marshall - https://www.artstation.com/e-manual
Gabriel Cervantes - https://www.artstation.com/gabrielcervantes3d
Jonjo Hemmens - https://www.artstation.com/jonjo
Kyle Kr - https://www.artstation.com/kyle-kr
Madina Chionidi - https://www.artstation.com/tastyburger
Mario Dalla Bona - https://www.artstation.com/macebo
Matteo Mingozzi - https://www.artstation.com/mingo
Reno Lonewolf Levi - https://www.artstation.com/lonewolf3d
Samir Benounis - https://www.artstation.com/samirbb
I was responsible, along with Andrej and Gavriil for providing texturing, modeling, and general feedback to all of the artists throughout the Project. I also worked closely with Artur to place all of the assets in the scene and build out the environment, fixing bugs, and finalizing everything inside of Omniverse. I modeled and textured as many assets as I could get my hands on and left the rest to the more than capable team of artists on the project. Paul Kind and Peter Shipkov were the masterminds behind the game, gameplay, and the original concept for Marbles at Nvidia. Thank you everyone for making this a memorable and truely inspiring project to be a part of!
NVIDIA Marbles RTX At Night
NVIDIA Marbles RTX

Alessandro Baldasseroni - https://www.artstation.com/baldasseroni
Alessandro breezed through these assets for marbles. He modeled and textured all of his own assets and was pivotal in getting this project shipped on time.

Alessandro Baldasseroni - https://www.artstation.com/baldasseroni
Look at that Chalky goodness, you can see it crumbling and feel the dustyness on your hands.

Andrej Štefančík - https://www.artstation.com/adozv
Andrej is easily one of the best Texture artists in the Industry. His attention to detail is unparalleled and provided tons of great feedback to the other artists throughout the project.

Andrej Štefančík - https://www.artstation.com/adozv
Haha plenty of Easter Eggs inside of the Marbles Universe, here is some of the artwork Andrej created on the walls.

Andrej Štefančík - https://www.artstation.com/adozv
Just beautiful. No words! Andrej modelled many of the hero assets in marbles, please go checkout his artstation to see more!

Artur Szymczak - https://www.artstation.com/synapse
Artur was the gatekeeper to the Omniverse. Setting up all of our assets to work in real-time and then Lighting and placing many of them in the environment.

Artur Szymczak - https://www.artstation.com/synapse
Artur's lighting pushed this project to the next level.

Artur Szymczak - https://www.artstation.com/synapse
He was doing some lookdev for us early on to test the limits of using Omniverse and creating nex-gen realtime content

Fred Hooper - https://www.artstation.com/freddyhoops
Fred Hooper setup all of FX for the project using a new system called Flow. Fire, spray paint, smoke, so much tastiness

Gavriil Klimov - https://www.artstation.com/hexeract
Gavriil Klimov Art Directed the Project and went to extreme lengths to ensure the most realistic textures and models. Here he actually purchased props from the local art store for reference photos

Gavriil Klimov - https://www.artstation.com/hexeract
He was smearing paint all over his apartment and getting proper drippage

Gregor Kopka - https://www.artstation.com/scrutch
Gregor Kopka is a hard surface artist and concept designer. He designed some of these "enemy props" modeled and textured each of his assets as well as many other across the project. These are the "Pusher"

Gregor Kopka - https://www.artstation.com/scrutch
All that cork that could have been used to cork some champagne... So sad, but so beautifully made

Ilya Shelementsev - https://www.artstation.com/devmod
Ilya also designed and concepted many of his own assets. Along with creating these INSANE textures. This is our "Elevator" in the game. Gregor did a great job modeling this Elevator for Ilya

Ilya Shelementsev - https://www.artstation.com/devmod
We have only the beesstt colors to work with in marbles. Thanks to Ilya's sick modeling and texturing

Anna Kaufmann - https://www.artstation.com/a_k
This is the "Spoon Lift" asset that I modeled and was lucky enough to have Anna Kaufmann Texture it. She did an incredible job!

Anna Kaufmann - https://www.artstation.com/a_k
This sink, modeled by Andrej was again in good hands when Anna brought this into Substance Painter. It's definitely an artists sink

Egor Protonov - https://www.artstation.com/egorprotonov
Egor has some truely phenomenal work and every asset he textured for Marbles hit the bar and shot past it!

Egor Protonov - https://www.artstation.com/egorprotonov
These curtains were modeled by Madina and her badass Marvelous Design Skills

Emmanuel Marshall - https://www.artstation.com/e-manual/albums/all
This is just the tip of the iceberg when it comes to the amount of work that Emmanuel put into texturing the full room hosting marbles

Emmanuel Marshall - https://www.artstation.com/e-manual/albums/all
All of those colors! they are real and how each tip feels individually used. What are you doing, go checkout more of his work already!

Gabriel Cervantes - https://www.artstation.com/gabrielcervantes3d
Gabe was able to knockout both organic, man-made, and hard surface textures no problem! That's some of the best looking clay I think you've ever seen.

Gabriel Cervantes - https://www.artstation.com/gabrielcervantes3d
Madina hand sculpted all of the clay assets in the gameplay space and Gabe just kept blowing away the texturing on them!

Jonjo Hemmens - https://www.artstation.com/jonjo
If you haven't seen Jonjo's work before, go checkout his portfolio right now! These textures are the work of a master. The models were completed be Alessandro and Andrej

Jonjo Hemmens - https://www.artstation.com/jonjo
This massive device modeled by Andrej Stefancik knocks the marbles off of the map. I died many times in the game just looking at the artwork...

Kyle Kr - https://www.artstation.com/kyle-kr
Honestly, Kyle was like the 1 shot king. 1 post of his texture work and the asset was done, almost zero feedback required. This is actually real life.

Kyle Kr - https://www.artstation.com/kyle-kr
Kyle also provided incredibly informative tips for UVs and helped us pioneer the real-time sub-d texturing workflow

Madina Chionidi - https://www.artstation.com/tastyburger
Madina is a master of Zbrush and Marvelous Designer. We took advantage of her skills on many of the hero assets in the Marbles Game

Madina Chionidi - https://www.artstation.com/tastyburger
She literally sculpted the clay slide haha. The cut marks, the little clay flakes, it's beautiful! There is even more to see on her Artstation

Mario Dalla Bona - https://www.artstation.com/macebo
This old fashioned heater modeled by Andrej again (he's everywhere) received the royal treatment for texturing. Mario is a beast! I actually had to make sure this wasn't our reference on accident

Mario Dalla Bona - https://www.artstation.com/macebo
I created the base cardboard model here and Gregor finalized it. Then we just let Mario do his thing on the texture work

Matteo Mingozzi - https://www.artstation.com/mingo
Checkout Matteo's work if you haven't already. These are only tiny previews of his mad skills!

Matteo Mingozzi - https://www.artstation.com/mingo
The inside of those paint containers actually feels like it has dried and dripping paint. I still think he cheated somehow.

Reno Lonewolf Levi - https://www.artstation.com/lonewolf3d
Reno was nice enough to put me on a few Easter Eggs in marbles haha. He modeled tons of the assets for Marbles and here is some of his texturing

Reno Lonewolf Levi - https://www.artstation.com/lonewolf3d
That shoebox tho... I don't know who's shoes are inside, but I want to own this thing. Beautiful work Reno!

Samir Benounis - https://www.artstation.com/samirbb
These couple images of Samir's texture work don't do them justice, because you need so many more images to see all the detail. Please go checkout his own images once they are up on his Artstation!

Samir Benounis - https://www.artstation.com/samirbb
How close you can get to this model and the texture work still holds up... I Thanks so much Samir for your contributions! And again some sweet models from Gregor here on the C-Clamp and Motors