Marbles RTX - Set 2

This project was a huge collaboration from many brilliant artists. This project would not be possible without them, please see the full list of credits here.
https://www.artstation.com/artwork/KaXZdG

Everything is HAND MODELED AND TEXTURED in 3D by the team. Zero Photogrammetry

The core Nvidia art team consists of Gavriil Klimov, Gregor Kopka, Alessandro Baldasseroni, Andrej Stefancik, Artur Szymczak, Fred Hooper, and Ilya Shelementsev.

Marbles RTX was presented at Nvidia GTC and showcases a real-time playable game built inside of Omniverse. It renders hundreds of millions of polygons at run-time on a single Graphics Card. Real world accuracy with RTX lighting, massively detailed textures, and NVIDIA physics make this one of the most realistic playable games to date. It utilizes film techniques with sub-d geometry and is built in a collaborative engine that can render film quality images in both Path Traced and Ray Traced modes. Omniverse is the future of real-time 3D content creation.