So happy to share this all with you! If you're interested in the asset, I have decided to make the Substance Painter and all source files available for purchase here.
https://purepolygons.gumroad.com/l/slotmachine
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This year, I was lucky enough to be invited to View Conference in Italy and gave a talk about Texturing Assets. This was the asset I created for the talk and continued to texture it and detail it further after the conference was over. I think I've never had the chance to go this detailed with my texturing before.
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It was a really fun experience to push an asset as far as I possibly could. In some cases, perhaps obsessively too far haha. I'm happy it's finally done though and to a point where I'm ready to share it with you all. Hopefully you enjoy it and can see the love and attention to detail I tried to bring to this asset. Thanks everyone who followed along and watched this thing take shape.
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The beautiful table is a Megascans asset. The whole slot machine though of course is lovingly hand crafted in Maya and Substance Painter. The texturing is a mix of procedural wear, hand painted wear, and anchor points driving the texturing systems that I created for this asset. The model is completely Sub-D and easily smoothed to any sub division level. Then everything is presented in real time in NVIDIA Omniverse.