Real-time ray tracing, the holy grail of graphics, is now possible thanks to the NVIDIA Turing architecture and the NVIDIA RTX development platform. This door is modeled and designed by Gregor Kopka and textured and rendered by myself in Substance Painter/Designer
This is a demo using that technology created by the art team here at Nvidia. This was a huge collaboration of artists to make this happen. Thanks to everyone involved. Please checkout this interview for more details on my involvement or the other Project Sol images on my artstation profile.
https://www.allegorithmic.com/blog/real-time-ray-tracing-future-nvidia-s-project-sol-textured-substance
For more artists work, see these guys awesome profiles!
Gavriil Klimov - www.artstation.com/hexeract
Gregor Kopka - www.artstation.com/scrutch
David Lesperance - www.artstation.com/metalman123456123
Ilya Shelementsev - www.artstation.com/devmod
Fred Hooper - www.artstation.com/freddyhoops
Project Sol: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX