A Muddy Quarry scene that I started working on using Zbrush and rendered in Marmoset.
I have also included some of the images that go along with my process for how I created the final material. Including a large Zbrush sculpt flat view, some ztools and props that I place inside of Marmoset and a footprint alpha that I use the "Stitch brush" in Zbrush to create the footsteps along the ground.