Project Sol - Concepting and WIP 1

These are concepting images I worked on inside of UE4 or WIP shots in Substance Painter while nailing the look of the Project Sol Demo. Some shots were unused. Most of the hard surface models in these shots were created and designed by Gavriil Klimov and optimized/textured by myself

This is a demo using that technology created by the art team here at Nvidia. This was a huge collaboration of artists to make this happen. Thanks to everyone involved. Please checkout the interview with Substance for more details on my involvement or take a look at the other Project Sol images on my artstation profile.
https://www.allegorithmic.com/blog/real-time-ray-tracing-future-nvidia-s-project-sol-textured-substance

For more artists work, see these guys awesome profiles!
Gavriil Klimov - www.artstation.com/hexeract
Gregor Kopka - www.artstation.com/scrutch
David Lesperance - www.artstation.com/metalman123456123
Ilya Shelementsev - www.artstation.com/devmod
Fred Hooper - www.artstation.com/freddyhoops

Outdoor scene concept using Megascans "Sandstone" set and rendered in real-time in UE4

Outdoor scene concept using Megascans "Sandstone" set and rendered in real-time in UE4

Outdoor scene concept using Megascans "Sandstone" set and rendered in real-time in UE4

Outdoor scene concept using Megascans "Sandstone" set and rendered in real-time in UE4

Project Sol: A Real-Time Ray-Tracing Cinematic Scene Powered by NVIDIA RTX