RTX Racing - Environment

This was a fun mini project we did at NVIDIA over the span of just 3 weeks. I worked closely with our engineers to create and design a race track. The rest of the team did some amazing artwork and also helped test out the track and vehicle to get it running smoothly on the course. It was crazy that we were able to knock this out so quickly, but we're all really proud of the results and it is actually really fun to play! There's a lot more I would have liked to do on the environment side, but considering the timeline I am still really happy to share what was accomplished. Read more at the NVIDIA blog post below as well as see a list of credits for who helped on this game.

NVIDIA BLOG POST TO THE PROJECT:
https://developer.nvidia.com/blog/nvidia-omniverse-rtx-racing-demo-showcases-powerful-rendering-realistic-simulation/

Gregor Kopka - Vehicle Design and Modeling
https://www.artstation.com/artwork/5XxrYW

Andrej Štefančík - Vehicle Texturing and Additional Assets
https://www.artstation.com/artwork/VgX0Dg

Credits:
Environment / Materials / Race Track Design / Vehicle Tuning: Jacob Norris
Vehicle design and modeling: Gregor Kopka
Vehicle texturing and props modeling/texturing: Andrej Stefancik
Lighting and Rendering: Artur Szymczak
Character modeling and texturing: Alessandro Baldasseroni
FX: Fred Hooper
Environment Props: Ilya Shelementsev
Directing: Gavriil Klimov