Windup - Realtime Animated Film GDC 2018

A long while back I had the honor of helping to work on the Unity Short "Windup" test scene for working towards creating animated film quality movies in real-time. Rendered with the Unity Engine

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The test scene is a collaboration of Yibing Jiang, Laurent Harduin, Colin Thomas and myself.
I worked on creating many of the materials, assets, and models of the environment. Including the main tree, the building, vines, cement cylinder, parts of the ground, and some of the foliage. As well as some of the placement in the scene.

Special thanks to Melissa Chou, Sebastien Lagarde, John Parsaie, John Sweeney and Chris Kang who helped us to finish it.

For more details, please check out the slices of Yibing's GDC talk "‘Windup’: An Animation Feature Quality Rendering in Real-Time”:
http://www.yibingjiang.com/files/Windup_GDC.pptx

Real-time render test for GDC 2018 - Unity's short film 'Windup'